First, open GuessedLetter.swift under the Models group and add the following computed property to the GuessedLetter struct: You’ll do that by adding color to the tile. This letter is from a checked guess so it should provide feedback to the player on the status of this guess. GuessBoxView(letter: guess, size: 50, index: 1) Let guess = GuessedLetter(letter: "S", status. Now, replace the current placeholder view with: These hold the GuessedLetter to show along with a size for the view and the zero-based index of which guess you show. Add the following properties at the top of the struct: It will show the player the letter and its status in an overall guess. This view shows the letters that make up each guess. Open GuessBoxView.swift in the GameBoardViews group. Just like you started with the data model for the simplest element of the game, a GuessedLetter, you’ll now work on its related view.
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Now that you have a struct to hold a guessed letter, you can update the view to show this letter, which you’ll do in the next section. This struct contains the letter the player guesses and the status of the guess, which defaults to unknown. Now, replace the contents of the GuessedLetter struct with: You provide a string for each state to describe the result. This enumeration contains a state for each possible outcome for a letter, including the initial unknown state before the player submits the guess. Above the declaration of the GuessedLetter struct, add the following code:Ĭase notInPosition = "In Word, But Not This Position"Ĭase inPosition = "Correct and In Position" From the description, you can see you need a way to reflect the status of each letter after the player submits a guess. Open GuessedLetter.swift in the Models group. In this app, the Dictionary class loads a dictionary of five-letter words and provides access to it for the program.įirst, you’ll implement the basic element of the game, the guessed letter. After the user confirms a guess by tapping Enter, the game checks the guess against the target word. You can find the keyboard implemented in the KeyboardView.swift and KeyButtonView.swift files in the KeyboardViews group.Įach game shows the current and past guesses. It also provides “Delete” and “Return” keys the player uses to confirm their guess. The game consists of a game board and a keyboard used to enter letters. You’ll interleave building the model for the game with views that show the player these elements. Have a look at the views, models and resources, then build and run. Open the project in the starter folder in Xcode.
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Getting Startedĭownload the project by clicking Download Materials at the top or bottom of this page. In this tutorial, you’ll design and implement a version of Wordle in SwiftUI called Guess the Word. If not, Wordle tells you the correct word. If you get the word right in six guesses, you win. It then tells you whether each letter isn’t in the word at all, is in the word but incorrectly placed or is correctly placed in position. After each guess, the game evaluates each letter. You get six guesses to find the word, and all guesses must be valid English words. Each day, the game presents a random five-letter English word for you to guess. In case you missed or chose to ignore the game, the rules of Wordle are simple. The simple rules make the game easy to pick up, and the variety of English words keeps the game challenging. For a time, you could barely scroll through social media without seeing your friend’s daily puzzle results. Though it’s been around since the fall of 2021, the web game Wordle became popular in early 2022.